It's a little shocking that it's taken Capcom this long to get the ball rolling on exploring this particular pocket of Resident Evil continuity.Įven the cooperative aspect of Resident Evil: Operation Raccoon City feels a bit like a trap. There's even a great excuse for competitive multiplayer, with two opposing forces similarly equipped and equally motivated to kill each other. The setup and genre fit together perfectly: circa the events of Resident Evil 2, archetypal evil corporation Umbrella had its own contingencies in place in the event that the situation at their Raccoon City research facilities went ugly, and the Umbrella Special Services Delta Team is part of that.Ī paramilitary group composed of eminently qualified psychopaths and burnouts, Delta Team's exploits are tailored to the idea of a squad-based third-person-shooter in the vein of SOCOM. And I'm left with that same disaster-related question: why?Īt least Resident Evil: Operation Raccoon City's premise doesn't feel like the goofy contrivance typical of the now-standard major-franchise side-story.
I walked out stunned at SOCOM: Confrontation-developer Slant Six Games' shambling shell of a Resident Evil Game. Arguably Capcom's most lucrative franchise, I walked into Raccoon City expecting competence. I'm left with a similar train of thought having finished Resident Evil: Operation Raccoon City.